Critical Experience Design
With Danica Dakić and Jörg Brinkmann
With great power comes great responsibility. Or not. Virtual reality glasses as well as immersive headphone systems are located in the immediate proximity of the sensory organs. The question about their subversive, subtle, obvious, therapeutic or traumatizing effects makes a critical examination of artistic practice with immersive technologies all the more important. Danica Dakićand Jörg Brinkmann discuss the potentials and dangers of (acoustic) experience design.